A prototype that breaks. A design nobody built. Notes you wrote. Or just an idea. With your team, or as your team.
It's yours, in writing
You have an idea and no idea where to start. You paid for a design nobody ever built. You wrote down exactly what you want. It works in the demo, not with customers. You have a team, and shipping keeps slowing. Whichever one is you. We pick it up from there. You'll know the cost before we start. You'll see it working every week. You can stop after any step. Nobody gets locked in. It's yours, in writing.
A few we built, rebuilt, or finished for teams across industries.
Most people arrive with something already. It just isn’t working software yet.
We keep what works and rebuild the parts that don't survive real use. You keep the product; it stops falling over.
We build every screen as drawn, not an approximation of it, and make it work on the phones your customers actually use.
We build to your brief. You approve the plan before anyone writes code, and nobody asks you to explain it a fourth time.
We write it down with you, in plain English, and price it before we build. You never have to guess what you're buying.
We work inside your team, not around it. The hard calls get made, your people keep building, nobody gets replaced.
We train your team on your own work, not slideware, and leave clear rules on what's safe to put in.
No long contract to find out whether we’re any good.
Every build runs through the Kiln Method — our process for taking software from looks done to is done. A working demo and a production system can look identical; the difference only shows under real users, real data, and real failure. The Kiln is how we fire the work: checks at every boundary, the same production tests before anything ships, and documentation grown alongside the code, not after it. What you get at handover isn’t a build that worked once on our machines — it’s kiln-fired software, with the trail to prove it.
Shaping is nearly free now. Firing is the business.
See the Kiln MethodFree. You describe the situation, we tell you what we think it takes. If we're the wrong people for it, we say so and point you somewhere better.
Paid — and it's yours to keep. Take it to another studio if you'd rather; the document is yours either way. What gets built, what it costs, how long it takes.
You see it working every week, not at the end. Nothing is a surprise on delivery day.
Documented and transferred to you. Or we stay on and keep shipping. Your call, not a default.
Anyone can shape something that looks done. These are about the part that makes it done.
You see the work every week while it's being built, in language you understand. No progress reports you have to take on faith.
Written down and agreed. If the work grows, we tell you before it does, not after.
The code, the accounts, the documentation. Transferred, not rented. No part of it stays behind with us.
The questions we hear before every engagement.
Whatever you have, or don’t have yet. We’ll tell you what it takes.